Create your own Classic Text Adventure with. - Trinket Blog.
Creating a simple game. This tutorial is applicable to both the Windows desktop version of Quest, and the web version. Any differences in the two versions will be mentioned as we go along. This tutorial guides you through creating your first text adventure game. If you want to create a gamebook instead, see Creating a gamebook. Creating a blank.
Text adventures (sometimes synonymously referred to as interactive fiction) are text-based games wherein worlds are described in the narrative and the player submits typically simple commands to interact with the worlds. Colossal Cave Adventure is considered to be the first adventure game, and indeed the name of the genre adventure game is derived from the title.
The Quill is a program to write home computer adventure games. Written by Graeme Yeandle, it was published on the ZX Spectrum by Gilsoft in December 1983. Although available to the general public, it was used by several games companies to create best-selling titles; over 450 commercially published titles for the ZX Spectrum were written using The Quill.
How to structure a Text-Based Adventure Game I've been pondering how to write a text based adventure game, and I'd like to both see what people think of my idea on how to organize it, and to get new ideas from people who think they can do it better (and undoubtedly they can).
Quest 5 - Documentation. Quest 5 is free, open source software for creating text adventure games. It is designed to be powerful, extensible and easy to learn. You can create games in any language - Quest currently has templates for English, French, German, Spanish, Dutch, Italian, Portuguese, Romanian, Esperanto, Russian and Icelandic.
Writing a Game Engine from Scratch - Part 1: Messaging. Life is to short to write an engine for each game. there are of course more specialised solutions like Adventure Game Studio or RPG.
This is very similar in spirit to other text adventure questions on the site, notably Better way to code this game?. The basic goal you should pursue here is to reduce the amount of completely repetitive code: Since the basic game loop is so simple, the 'code' part should be equally simple.